Acting 0
Action Drafting 0
Action/Event 0
Action Points 0
Action Retrieval 1
Action Timer 0
Area Majority/Influence 2
Area Movement 1
Bingo 0
Campaign/Battle Card Driven 1
Card Play Conflict Resolution 4
Chaining 0
Closed Drafting 0
Command Cards 0
Communication Limits 0
Connections 0
Contracts 0
Cooperative Game 1
Deck, Bag and Pool Building 3
Deck Construction 0
Deduction 0
Delayed Purchase 0
Dice Rolling 4
Different Worker Types 1
Elapsed Real Time Ending 0
End Game Bonuses 2
Events 3
Finale Ending 0
Follow 0
Grid Coverage 0
Grid Movement 0
Hand Management 4
Hexagon Grid 1
Hidden Roles 1
Hot Potato 0
Income 1
Increase Value of Unchosen Resources 3
Interrupts 1
Legacy Game 0
Line Drawing 0
Line of Sight 0
Map Addition 0
Matching 0
Memory 0
Modular Board 1
Move Through Deck 0
Multiple Maps 0
Narrative Choice/Paragraph 3
Network and Route Building 0
Once-Per-Game Abilities 0
Open Drafting 5
Paper-and-Pencil 0
Pattern Building 0
Pattern Recognition 0
Pick-up and Deliver 3
Pieces as Map 0
Player Elimination 1
Player Judge 0
Point to Point Movement 3
Push Your Luck 0
Race 3
Random Production 0
Real-Time 0
Re-rolling and Locking 0
Role Playing 3
Roll/Spin and Move 0
Scenario/Mission/Campaign Game 0
Score-and-Reset Game 0
Semi-Cooperative Game 1
Set Collection 2
Simultaneous Action Selection 0
Solo/Solitaire Game 6
Speed Matching 0
Spelling 0
Stacking and Balancing 0
Storytelling 0
Square Grid 0
Tags 0
Take That 1
Team-Based Game 0
Tech Trees/Tech Tracks 0
Three Dimensional Movement 0
Tile Placement 1
Track Movement 0
Trading 0
Traitor Game 1
Turn Order: Claim Action 0
Turn Order: Progressive 2
Variable Phase Order 0
Variable Player Powers 6
Variable Set-up 3
Victory Points as a Resource 0
Voting 0
Worker Placement 1
Worker Placement with Dice Workers 0