Acting 2
Action/Event 2
Action Points 14
Action Retrieval 3
Action Timer 1
Action Queue 1
Advantage Token 2
Alliances 2
Area Majority / Influence 10
Area Movement 9
Auction/Bidding 1
Auction: Sealed Bid 3
Automatic Resource Growth 2
Betting and Bluffing 2
Bias 1
Campaign / Battle Card Driven 6
Card Play Conflict Resolution 13
Catch the Leader 2
Chaining 3
Closed Drafting 4
Comman Cards 1
Communication Limits 7
Connections 5
Contracts 8
Cooperative Game 43
Deck, Bag and Pool Building 22
Deck Construction 5
Deduction 5
Delayed Purchase 1
Dice Rolling 42
Die Icon Resolution 5
Different Worker Types 2
Drawing 1
Elapsed Real Time Ending 3
Enclosure 1
End Game Bonuses 16
Events 18
Force Commitment 1
Grid Coverage 2
Grid Movement 8
Hand Management 83
Hexagon Grid 6
Hidden Roles 3
Hidden Victory Points 3
Hot Potato 17
I Cut 2
Income 4
Increase Value of Unchosen Resources 9
Interrupts 4
Kill Steal 1
Layering 5
Legacy Game 1
Line Drawing 1
Line of Sight 1
Lose a Turn 1
Map Addition 2
Map Deformation 1
Map Reduction 2
Matching 3
Market 4
Melding and Splaying 1
Memory 19
Modular Board 23
Movement Points 2
Multiple Maps 3
Multi-Use Cards 2
Narrative Choice/Paragraph 12
Negotiation 3
Network and Route Building 10
Once-Per-Game Abilities 1
Open Drafting 48
Ordering 2
Paper-and-Pencil 1
Pattern Building 20
Pattern Recognition 19
Pick-up and Deliver 10
Pieces as Map 1
Player Elimination 14
Point to Point Movement 12
Programmed Movement 1
Push Your Luck 21
Race 20
Real-Time 8
Re-rolling and Locking 1
Resource to Move 1
Role Playing 15
Roles with Asymmetric Information 1
Roll/Spin and Move 7
Scenario/Mission/Campaign Game 16
Score-and-Reset Game 3
Secret Unit Deployment 1
Semi-Cooperative Game 1
Set Collection 61
Simulation 2
Single Loser Game 3
Simultaneous Action Selection 20
Solo/Solitaire Game 35
Speed Matching 15
Stacking and Balancing 2
Stat Check Resolution 3
Storytelling 18
Square Grid 3
Sudden Death Ending 2
Tags 3
Take That 35
Targeted Clues 6
Team-Based Game 11
Tech Trees/Tech Tracks 3
Three Dimensional Movement 1
Tile Placement 14
Track Movement 5
Traitor Game 2
Trick-taking 1
Tug of War 2
Turn Order: Auction 1
Turn Order: Claim Action 4
Turn Order: Progressive 4
Variable Phase Order 2
Variable Player Powers 52
Variable Set-up 16
Victory Points as a Resource 4
Voting 15
You Choose 2
Worker Placement 2