Acting 4
Action Drafting 1
Action/Event 2
Action Points 15
Action Retrieval 3
Action Timer 1
Action Queue 2
Advantage Token 2
Alliances 2
Area Majority/Influence 17
Area Movement 9
Auction/Bidding 1
Auction: Sealed Bid 3
Automatic Resource Growth 2
Betting and Bluffing 3
Bias 1
Bingo 1
Campaign/Battle Card Driven 7
Card Play Conflict Resolution 14
Catch the Leader 2
Chaining 3
Closed Drafting 5
Command Cards 1
Communication Limits 14
Connections 6
Contracts 9
Cooperative Game 57
Deck, Bag and Pool Building 25
Deck Construction 6
Deduction 8
Delayed Purchase 1
Dice Rolling 55
Die Icon Resolution 5
Different Worker Types 3
Drawing 1
Elapsed Real Time Ending 3
Enclosure 1
End Game Bonuses 20
Events 20
Finale Ending 1
Follow 1
Force Commitment 1
Grid Coverage 4
Grid Movement 10
Hand Management 100
Hexagon Grid 7
Hidden Roles 7
Hidden Victory Points 3
Hot Potato 17
I Cut 2
Income 6
Increase Value of Unchosen Resources 9
Interrupts 5
Kill Steal 2
Layering 5
Legacy Game 2
Line Drawing 3
Line of Sight 1
Lose a Turn 1
Map Addition 3
Map Deformation 1
Map Reduction 2
Matching 3
Market 4
Melding and Splaying 1
Memory 27
Modular Board 25
Move Through Deck 2
Movement Points 2
Multiple Maps 4
Multi-Use Cards 2
Narrative Choice/Paragraph 14
Negotiation 3
Network and Route Building 12
Once-Per-Game Abilities 2
Open Drafting 59
Ordering 2
Paper-and-Pencil 4
Pattern Building 24
Pattern Recognition 21
Pick-up and Deliver 10
Pieces as Map 1
Player Elimination 22
Player Judge 2
Point to Point Movement 12
Programmed Movement 2
Push Your Luck 31
Race 24
Random Production 1
Real-Time 11
Re-rolling and Locking 3
Resource to Move 1
Role Playing 15
Roles with Asymmetric Information 1
Roll/Spin and Move 7
Scenario/Mission/Campaign Game 19
Score-and-Reset Game 3
Secret Unit Deployment 1
Semi-Cooperative Game 2
Set Collection 70
Simulation 2
Single Loser Game 4
Simultaneous Action Selection 26
Solo/Solitaire Game 45
Speed Matching 15
Spelling 1
Stacking and Balancing 3
Stat Check Resolution 3
Storytelling 22
Square Grid 3
Sudden Death Ending 2
Tags 4
Take That 39
Targeted Clues 6
Team-Based Game 22
Tech Trees/Tech Tracks 4
Three Dimensional Movement 1
Tile Placement 27
Track Movement 6
Trading 2
Traitor Game 3
Trick-Taking 1
Tug of War 2
Turn Order: Auction 1
Turn Order: Claim Action 4
Turn Order: Progressive 7
Variable Phase Order 3
Variable Player Powers 62
Variable Set-up 19
Victory Points as a Resource 5
Voting 16
You Choose 2
Worker Placement 4
Worker Placement with Dice Workers 1