Acting 0
Action Drafting 0
Action/Event 0
Action Points 2
Action Retrieval 0
Action Timer 0
Area Majority / Influence 1
Area Movement 0
Bingo 0
Campaign / Battle Card Driven 1
Card Play Conflict Resolution 3
Chaining 0
Closed Drafting 1
Comman Cards 1
Communication Limits 2
Connections 0
Contracts 0
Cooperative Game 5
Deck, Bag and Pool Building 6
Deck Construction 0
Deduction 2
Delayed Purchase 1
Dice Rolling 7
Different Worker Types 0
Elapsed Real Time Ending 0
End Game Bonuses 1
Events 4
Finale Ending 1
Follow 0
Grid Coverage 1
Grid Movement 0
Hand Management 4
Hexagon Grid 0
Hidden Roles 0
Hot Potato 0
Income 2
Increase Value of Unchosen Resources 3
Interrupts 2
Legacy Game 0
Line Drawing 0
Line of Sight 0
Map Addition 0
Matching 0
Memory 0
Modular Board 2
Move Through Deck 1
Multiple Maps 1
Narrative Choice/Paragraph 4
Network and Route Building 0
Once-Per-Game Abilities 1
Open Drafting 4
Paper-and-Pencil 0
Pattern Building 0
Pattern Recognition 0
Pick-up and Deliver 3
Pieces as Map 0
Player Elimination 0
Player Judge 0
Point to Point Movement 3
Push Your Luck 0
Race 3
Random Production 0
Real-Time 0
Re-rolling and Locking 1
Role Playing 3
Roll/Spin and Move 0
Scenario/Mission/Campaign Game 1
Score-and-Reset Game 0
Semi-Cooperative Game 0
Set Collection 2
Simultaneous Action Selection 0
Solo/Solitaire Game 6
Speed Matching 0
Spelling 0
Stacking and Balancing 0
Storytelling 1
Square Grid 1
Tags 1
Take That 3
Team-Based Game 1
Tech Trees/Tech Tracks 0
Three Dimensional Movement 0
Tile Placement 2
Track Movement 0
Trading 0
Traitor Game 0
Turn Order: Claim Action 1
Turn Order: Progressive 0
Variable Phase Order 0
Variable Player Powers 4
Variable Set-up 3
Victory Points as a Resource 1
Voting 0
Worker Placement 0
Worker Placement with Dice Workers 0