Acting 4
Action Drafting 1
Action/Event 2
Action Points 15
Auction: Dexterity 1
Action Retrieval 3
Action Timer 1
Action Queue 2
Advantage Token 2
Alliances 2
Area Majority / Influence 20
Area Movement 10
Auction/Bidding 1
Auction: Sealed Bid 3
Automatic Resource Growth 2
Betting and Bluffing 4
Bias 1
Bingo 1
Campaign / Battle Card Driven 7
Card Play Conflict Resolution 15
Catch the Leader 2
Chaining 4
Closed Drafting 6
Comman Cards 2
Communication Limits 16
Connections 7
Contracts 11
Cooperative Game 74
Deck, Bag and Pool Building 27
Deck Construction 6
Deduction 11
Delayed Purchase 1
Dice Rolling 62
Die Icon Resolution 5
Different Worker Types 4
Drawing 1
Elapsed Real Time Ending 3
Enclosure 1
End Game Bonuses 22
Events 21
Finale Ending 1
Flicking 1
Follow 1
Force Commitment 2
Grid Coverage 5
Grid Movement 14
Hand Management 112
Hexagon Grid 9
Hidden Roles 9
Hidden Victory Points 3
Hot Potato 21
I Cut 3
Income 6
Increase Value of Unchosen Resources 9
Interrupts 5
Kill Steal 3
King of the Hill 1
Layering 5
Legacy Game 2
Line Drawing 4
Line of Sight 1
Lose a Turn 1
Map Addition 3
Map Deformation 1
Map Reduction 2
Matching 3
Market 4
Melding and Splaying 1
Memory 31
Modular Board 28
Move Through Deck 4
Movement Points 3
Moving Multiple Units 1
Multiple Maps 4
Multi-Use Cards 2
Narrative Choice/Paragraph 15
Negotiation 3
Network and Route Building 12
Once-Per-Game Abilities 2
Open Drafting 62
Ordering 3
Paper-and-Pencil 7
Pattern Building 26
Pattern Recognition 26
Pick-up and Deliver 10
Pieces as Map 1
Player Elimination 27
Player Judge 3
Point to Point Movement 12
Programmed Movement 2
Push Your Luck 33
Race 27
Random Production 1
Real-Time 16
Re-rolling and Locking 4
Resource to Move 1
Role Playing 18
Roles with Asymmetric Information 1
Roll/Spin and Move 8
Scenario/Mission/Campaign Game 22
Score-and-Reset Game 3
Secret Unit Deployment 1
Semi-Cooperative Game 2
Set Collection 74
Simulation 2
Single Loser Game 5
Simultaneous Action Selection 27
Solo/Solitaire Game 52
Speed Matching 18
Spelling 1
Stacking and Balancing 3
Stat Check Resolution 3
Static Capture 1
Storytelling 28
Square Grid 5
Sudden Death Ending 2
Tags 4
Take That 44
Targeted Clues 6
Team-Based Game 30
Tech Trees/Tech Tracks 5
Three Dimensional Movement 1
Tile Placement 30
Track Movement 7
Trading 2
Traitor Game 4
Trick-taking 1
Tug of War 4
Turn Order: Auction 2
Turn Order: Claim Action 4
Turn Order: Progressive 7
Variable Phase Order 3
Variable Player Powers 71
Variable Set-up 21
Victory Points as a Resource 8
Voting 17
You Choose 3
Worker Placement 5
Worker Placement with Dice Workers 1
Zone of Control 1