Acting 0
Action Drafting 0
Action/Event 0
Action Points 0
Action Retrieval 0
Action Timer 0
Area Majority / Influence 1
Area Movement 0
Bingo 0
Campaign / Battle Card Driven 0
Card Play Conflict Resolution 0
Chaining 0
Closed Drafting 0
Comman Cards 0
Communication Limits 0
Connections 1
Contracts 0
Cooperative Game 0
Deck, Bag and Pool Building 0
Deck Construction 0
Deduction 0
Delayed Purchase 0
Dice Rolling 0
Different Worker Types 0
Elapsed Real Time Ending 0
End Game Bonuses 2
Events 0
Finale Ending 0
Follow 0
Grid Coverage 1
Grid Movement 3
Hand Management 2
Hexagon Grid 0
Hidden Roles 0
Hot Potato 0
Income 0
Increase Value of Unchosen Resources 0
Interrupts 0
Legacy Game 0
Line Drawing 0
Line of Sight 0
Map Addition 0
Matching 0
Memory 0
Modular Board 1
Move Through Deck 0
Multiple Maps 0
Narrative Choice/Paragraph 0
Network and Route Building 0
Once-Per-Game Abilities 0
Open Drafting 3
Paper-and-Pencil 0
Pattern Building 4
Pattern Recognition 0
Pick-up and Deliver 0
Pieces as Map 1
Player Elimination 0
Player Judge 0
Point to Point Movement 0
Push Your Luck 0
Race 1
Random Production 0
Real-Time 0
Re-rolling and Locking 0
Role Playing 0
Roll/Spin and Move 0
Scenario/Mission/Campaign Game 0
Score-and-Reset Game 0
Semi-Cooperative Game 0
Set Collection 5
Simultaneous Action Selection 0
Solo/Solitaire Game 2
Speed Matching 0
Spelling 0
Stacking and Balancing 1
Storytelling 0
Square Grid 0
Tags 0
Take That 0
Team-Based Game 1
Tech Trees/Tech Tracks 0
Three Dimensional Movement 1
Tile Placement 3
Track Movement 0
Trading 0
Traitor Game 0
Turn Order: Claim Action 1
Turn Order: Progressive 0
Variable Phase Order 0
Variable Player Powers 1
Variable Set-up 1
Victory Points as a Resource 0
Voting 0
Worker Placement 0
Worker Placement with Dice Workers 0