Acting 0
Action Drafting 1
Action/Event 0
Action Points 1
Action Retrieval 1
Action Timer 0
Area Majority / Influence 4
Area Movement 1
Bingo 0
Campaign / Battle Card Driven 1
Card Play Conflict Resolution 1
Chaining 0
Closed Drafting 0
Comman Cards 0
Communication Limits 0
Connections 2
Contracts 1
Cooperative Game 4
Deck, Bag and Pool Building 0
Deck Construction 0
Deduction 2
Delayed Purchase 0
Dice Rolling 1
Different Worker Types 1
Elapsed Real Time Ending 2
End Game Bonuses 3
Events 0
Finale Ending 0
Follow 1
Grid Coverage 0
Grid Movement 2
Hand Management 4
Hexagon Grid 0
Hidden Roles 1
Hot Potato 0
Income 1
Increase Value of Unchosen Resources 0
Interrupts 1
Legacy Game 0
Line Drawing 0
Line of Sight 0
Map Addition 1
Matching 0
Memory 0
Modular Board 1
Move Through Deck 0
Multiple Maps 0
Narrative Choice/Paragraph 0
Network and Route Building 1
Once-Per-Game Abilities 0
Open Drafting 3
Paper-and-Pencil 0
Pattern Building 0
Pattern Recognition 0
Pick-up and Deliver 0
Pieces as Map 0
Player Elimination 1
Player Judge 0
Point to Point Movement 1
Push Your Luck 1
Race 0
Random Production 0
Real-Time 0
Re-rolling and Locking 0
Role Playing 0
Roll/Spin and Move 0
Scenario/Mission/Campaign Game 0
Score-and-Reset Game 0
Semi-Cooperative Game 1
Set Collection 6
Simultaneous Action Selection 1
Solo/Solitaire Game 3
Speed Matching 0
Spelling 0
Stacking and Balancing 0
Storytelling 0
Square Grid 0
Tags 1
Take That 1
Team-Based Game 1
Tech Trees/Tech Tracks 1
Three Dimensional Movement 0
Tile Placement 5
Track Movement 0
Trading 0
Traitor Game 1
Turn Order: Claim Action 0
Turn Order: Progressive 1
Variable Phase Order 1
Variable Player Powers 3
Variable Set-up 2
Victory Points as a Resource 0
Voting 0
Worker Placement 1
Worker Placement with Dice Workers 0