Acting 2
Action Drafting 0
Action/Event 1
Action Points 0
Action Retrieval 0
Action Timer 1
Area Majority / Influence 0
Area Movement 0
Bingo 1
Campaign / Battle Card Driven 0
Card Play Conflict Resolution 0
Chaining 0
Closed Drafting 0
Comman Cards 0
Communication Limits 4
Connections 0
Contracts 0
Cooperative Game 6
Deck, Bag and Pool Building 0
Deck Construction 0
Deduction 3
Delayed Purchase 0
Dice Rolling 4
Different Worker Types 0
Elapsed Real Time Ending 0
End Game Bonuses 1
Events 0
Finale Ending 0
Follow 0
Grid Coverage 1
Grid Movement 0
Hand Management 11
Hexagon Grid 0
Hidden Roles 3
Hot Potato 4
Income 1
Increase Value of Unchosen Resources 0
Interrupts 1
Legacy Game 0
Line Drawing 1
Line of Sight 0
Map Addition 0
Matching 1
Memory 6
Modular Board 0
Move Through Deck 0
Multiple Maps 0
Narrative Choice/Paragraph 0
Network and Route Building 1
Once-Per-Game Abilities 0
Open Drafting 1
Paper-and-Pencil 1
Pattern Building 2
Pattern Recognition 6
Pick-up and Deliver 0
Pieces as Map 0
Player Elimination 6
Player Judge 1
Point to Point Movement 0
Push Your Luck 4
Race 2
Random Production 1
Real-Time 3
Re-rolling and Locking 1
Role Playing 0
Roll/Spin and Move 1
Scenario/Mission/Campaign Game 1
Score-and-Reset Game 1
Semi-Cooperative Game 0
Set Collection 4
Simultaneous Action Selection 5
Solo/Solitaire Game 2
Speed Matching 3
Spelling 1
Stacking and Balancing 0
Storytelling 4
Square Grid 1
Tags 0
Take That 3
Team-Based Game 9
Tech Trees/Tech Tracks 0
Three Dimensional Movement 0
Tile Placement 1
Track Movement 0
Trading 1
Traitor Game 0
Turn Order: Claim Action 1
Turn Order: Progressive 0
Variable Phase Order 0
Variable Player Powers 3
Variable Set-up 1
Victory Points as a Resource 0
Voting 3
Worker Placement 0
Worker Placement with Dice Workers 0