Acting 2
Action Drafting 1
Action/Event 0
Action Points 2
Action Retrieval 0
Action Timer 0
Area Majority / Influence 4
Area Movement 0
Bingo 1
Campaign / Battle Card Driven 0
Card Play Conflict Resolution 0
Chaining 1
Closed Drafting 1
Comman Cards 1
Communication Limits 4
Connections 2
Contracts 2
Cooperative Game 5
Deck, Bag and Pool Building 2
Deck Construction 0
Deduction 4
Delayed Purchase 1
Dice Rolling 8
Different Worker Types 1
Elapsed Real Time Ending 0
End Game Bonuses 5
Events 2
Finale Ending 1
Follow 0
Grid Coverage 1
Grid Movement 3
Hand Management 12
Hexagon Grid 0
Hidden Roles 1
Hot Potato 4
Income 1
Increase Value of Unchosen Resources 0
Interrupts 1
Legacy Game 0
Line Drawing 1
Line of Sight 0
Map Addition 1
Matching 1
Memory 4
Modular Board 3
Move Through Deck 1
Multiple Maps 2
Narrative Choice/Paragraph 1
Network and Route Building 2
Once-Per-Game Abilities 1
Open Drafting 8
Paper-and-Pencil 1
Pattern Building 5
Pattern Recognition 4
Pick-up and Deliver 0
Pieces as Map 1
Player Elimination 9
Player Judge 0
Point to Point Movement 0
Push Your Luck 5
Race 1
Random Production 1
Real-Time 2
Re-rolling and Locking 1
Role Playing 0
Roll/Spin and Move 1
Scenario/Mission/Campaign Game 2
Score-and-Reset Game 2
Semi-Cooperative Game 0
Set Collection 9
Simultaneous Action Selection 3
Solo/Solitaire Game 6
Speed Matching 3
Spelling 1
Stacking and Balancing 1
Storytelling 4
Square Grid 0
Tags 1
Take That 5
Team-Based Game 8
Tech Trees/Tech Tracks 0
Three Dimensional Movement 1
Tile Placement 10
Track Movement 2
Trading 1
Traitor Game 0
Turn Order: Claim Action 1
Turn Order: Progressive 2
Variable Phase Order 0
Variable Player Powers 5
Variable Set-up 2
Victory Points as a Resource 1
Voting 2
Worker Placement 2
Worker Placement with Dice Workers 0