Acting 2
Action Drafting 1
Action Points 3
Action Retrieval 1
Action Timer 1
Area Majority / Influence 5
Area Movement 1
Bingo 1
Campaign / Battle Card Driven 2
Card Play Conflict Resolution 4
Chaining 1
Closed Drafting 2
Comman Cards 1
Communication Limits 4
Connections 3
Contracts 2
Cooperative Game 13
Deck, Bag and Pool Building 8
Deck Construction 1
Deduction 5
Delayed Purchase 1
Dice Rolling 16
Different Worker Types 1
Elapsed Real Time Ending 2
End Game Bonuses 7
Events 7
Finale Ending 1
Follow 1
Grid Coverage 3
Grid Movement 4
Hand Management 26
Hexagon Grid 1
Hidden Roles 4
Hot Potato 4
Income 4
Increase Value of Unchosen Resources 3
Interrupts 3
Legacy Game 1
Line Drawing 1
Line of Sight 1
Map Addition 1
Matching 1
Memory 6
Modular Board 5
Move Through Deck 2
Multiple Maps 3
Narrative Choice/Paragraph 5
Network and Route Building 3
Once-Per-Game Abilities 1
Open Drafting 16
Paper-and-Pencil 2
Pattern Building 7
Pattern Recognition 5
Pick-up and Deliver 3
Pieces as Map 1
Player Elimination 12
Player Judge 1
Point to Point Movement 3
Push Your Luck 9
Race 8
Random Production 1
Real-Time 4
Re-rolling and Locking 2
Role Playing 3
Roll/Spin and Move 1
Scenario/Mission/Campaign Game 3
Score-and-Reset Game 2
Semi-Cooperative Game 1
Set Collection 17
Simultaneous Action Selection 6
Solo/Solitaire Game 16
Speed Matching 2
Spelling 1
Stacking and Balancing 1
Storytelling 5
Square Grid 1
Tags 2
Take That 9
Team-Based Game 10
Tech Trees/Tech Tracks 1
Three Dimensional Movement 1
Tile Placement 10
Track Movement 2
Trading 1
Traitor Game 1
Turn Order: Claim Action 2
Turn Order: Progressive 2
Variable Phase Order 1
Variable Player Powers 16
Variable Set-up 6
Victory Points as a Resource 1
Voting 2
Worker Placement 1
Worker Placement with Dice Workers 1