Acting 1
Action Points 4
Area Movement 1
Automatic Resource Growth 1
Betting and Bluffing 2
Card Play Conflict Resolution 1
Chaining 1
Closed Drafting 3
Communication Limits 4
Contracts 2
Cooperative Game 17
Deck, Bag and Pool Building 4
Deck Construction 2
Deduction 4
Dice Rolling 8
End Game Bonuses 2
Events 2
Hand Management 30
Hidden Roles 3
Hidden Victory Points 1
Hot Potato 13
Interrupts 2
Kill Steal 0
Layering 1
Line Drawing 1
Map Deformation 1
Matching 2
Market 1
Memory 15
Modular Board 1
Multi-Use Cards 1
Narrative Choice/Paragraph 2
Negotiation 2
Open Drafting 11
Ordering 2
Pattern Building 7
Pattern Recognition 16
Player Elimination 11
Push Your Luck 9
Race 4
Random Production 1
Real-Time 7
Re-rolling and Locking 1
Role Playing 3
Roles with Asymmetric Information 1
Roll/Spin and Move 5
Scenario/Mission/Campaign Game 3
Score-and-Reset Game 3
Set Collection 24
Single Loser Game 2
Simultaneous Action Selection 3
Solo/Solitaire Game 3
Speed Matching 12
Stat Check Resolution 1
Storytelling 7
Tags 1
Take That 19
Targeted Clues 3
Team-Based Game 4
Trading 1
Traitor Game 1
Trick-taking 1
Tug of War 1
Turn Order: Progressive 2
Variable Player Powers 11
Variable Set-up 1
Voting 6