Acting 0
Action Points 3
Area Movement 0
Automatic Resource Growth 0
Betting and Bluffing 1
Card Play Conflict Resolution 0
Chaining 1
Closed Drafting 1
Communication Limits 1
Contracts 2
Cooperative Game 1
Deck, Bag and Pool Building 0
Deck Construction 0
Deduction 1
Dice Rolling 10
End Game Bonuses 2
Events 0
Hand Management 17
Hidden Roles 1
Hidden Victory Points 0
Hot Potato 0
Interrupts 2
Kill Steal 0
Layering 1
Line Drawing 1
Map Deformation 0
Matching 0
Market 0
Memory 0
Modular Board 0
Multi-Use Cards 1
Narrative Choice/Paragraph 0
Negotiation 1
Open Drafting 13
Ordering 0
Pattern Building 0
Pattern Recognition 0
Player Elimination 3
Push Your Luck 1
Race 2
Random Production 1
Real-Time 0
Re-rolling and Locking 0
Role Playing 2
Roles with Asymmetric Information 0
Roll/Spin and Move 0
Scenario/Mission/Campaign Game 1
Score-and-Reset Game 1
Set Collection 7
Single Loser Game 0
Simultaneous Action Selection 0
Solo/Solitaire Game 0
Speed Matching 0
Stat Check Resolution 0
Storytelling 0
Tags 1
Take That 9
Targeted Clues 0
Team-Based Game 3
Trading 1
Traitor Game 0
Trick-taking 1
Tug of War 0
Turn Order: Progressive 2
Variable Player Powers 12
Variable Set-up 1
Voting 1