Acting 0
Action Points 0
Area Movement 0
Automatic Resource Growth 0
Betting and Bluffing 0
Card Play Conflict Resolution 1
Chaining 0
Closed Drafting 1
Communication Limits 2
Contracts 0
Cooperative Game 3
Deck, Bag and Pool Building 1
Deck Construction 0
Deduction 0
Dice Rolling 4
End Game Bonuses 0
Events 0
Hand Management 8
Hidden Roles 3
Hidden Victory Points 0
Hot Potato 0
Interrupts 0
Kill Steal 1
Layering 0
Line Drawing 0
Map Deformation 0
Matching 0
Market 0
Memory 5
Modular Board 0
Multi-Use Cards 0
Narrative Choice/Paragraph 0
Negotiation 0
Open Drafting 2
Ordering 2
Pattern Building 3
Pattern Recognition 6
Player Elimination 6
Push Your Luck 1
Race 2
Random Production 0
Real-Time 3
Re-rolling and Locking 1
Role Playing 0
Roles with Asymmetric Information 0
Roll/Spin and Move 2
Scenario/Mission/Campaign Game 0
Score-and-Reset Game 0
Set Collection 3
Single Loser Game 1
Simultaneous Action Selection 8
Solo/Solitaire Game 0
Speed Matching 3
Stat Check Resolution 0
Storytelling 11
Tags 0
Take That 4
Targeted Clues 5
Team-Based Game 5
Trading 0
Traitor Game 0
Trick-taking 0
Tug of War 0
Turn Order: Progressive 0
Variable Player Powers 4
Variable Set-up 0
Voting 11