Acting 1
Action Points 3
Area Movement 0
Automatic Resource Growth 0
Betting and Bluffing 2
Card Play Conflict Resolution 1
Chaining 1
Closed Drafting 3
Communication Limits 4
Contracts 2
Cooperative Game 10
Deck, Bag and Pool Building 2
Deck Construction 0
Deduction 4
Dice Rolling 14
End Game Bonuses 2
Events 0
Hand Management 40
Hidden Roles 3
Hidden Victory Points 1
Hot Potato 9
Interrupts 2
Kill Steal 0
Layering 1
Line Drawing 1
Map Deformation 0
Matching 1
Market 1
Memory 10
Modular Board 0
Multi-Use Cards 1
Narrative Choice/Paragraph 2
Negotiation 2
Open Drafting 17
Ordering 2
Pattern Building 5
Pattern Recognition 11
Player Elimination 15
Push Your Luck 11
Race 4
Random Production 1
Real-Time 7
Re-rolling and Locking 1
Role Playing 2
Roles with Asymmetric Information 1
Roll/Spin and Move 2
Scenario/Mission/Campaign Game 0
Score-and-Reset Game 2
Set Collection 26
Single Loser Game 2
Simultaneous Action Selection 9
Solo/Solitaire Game 1
Speed Matching 7
Stat Check Resolution 0
Storytelling 13
Tags 1
Take That 28
Targeted Clues 5
Team-Based Game 8
Trading 1
Traitor Game 1
Trick-taking 0
Tug of War 0
Turn Order: Progressive 2
Variable Player Powers 16
Variable Set-up 1
Voting 13