Acting 1
Action Points 0
Area Movement 0
Automatic Resource Growth 0
Betting and Bluffing 1
Card Play Conflict Resolution 1
Chaining 0
Closed Drafting 1
Communication Limits 3
Contracts 2
Cooperative Game 1
Deck, Bag and Pool Building 2
Deck Construction 0
Deduction 1
Dice Rolling 0
End Game Bonuses 0
Events 0
Hand Management 4
Hidden Roles 1
Hidden Victory Points 0
Hot Potato 8
Interrupts 0
Kill Steal 0
Layering 0
Line Drawing 0
Map Deformation 0
Matching 1
Market 0
Memory 6
Modular Board 0
Multi-Use Cards 0
Narrative Choice/Paragraph 0
Negotiation 1
Open Drafting 4
Ordering 2
Pattern Building 3
Pattern Recognition 12
Player Elimination 1
Push Your Luck 1
Race 3
Random Production 0
Real-Time 3
Re-rolling and Locking 0
Role Playing 1
Roles with Asymmetric Information 0
Roll/Spin and Move 0
Scenario/Mission/Campaign Game 0
Score-and-Reset Game 0
Set Collection 7
Single Loser Game 1
Simultaneous Action Selection 6
Solo/Solitaire Game 0
Speed Matching 10
Stat Check Resolution 0
Storytelling 10
Tags 0
Take That 3
Targeted Clues 5
Team-Based Game 1
Trading 0
Traitor Game 0
Trick-taking 0
Tug of War 0
Turn Order: Progressive 0
Variable Player Powers 1
Variable Set-up 0
Voting 12