Acting 0
Action Points 4
Area Movement 1
Automatic Resource Growth 1
Betting and Bluffing 1
Card Play Conflict Resolution 0
Chaining 1
Closed Drafting 2
Communication Limits 3
Contracts 0
Cooperative Game 18
Deck, Bag and Pool Building 2
Deck Construction 2
Deduction 3
Dice Rolling 15
End Game Bonuses 2
Events 2
Hand Management 45
Hidden Roles 4
Hidden Victory Points 1
Hot Potato 5
Interrupts 2
Kill Steal 1
Layering 1
Line Drawing 1
Map Deformation 1
Matching 1
Market 1
Memory 9
Modular Board 1
Multi-Use Cards 1
Narrative Choice/Paragraph 2
Negotiation 1
Open Drafting 14
Ordering 0
Pattern Building 4
Pattern Recognition 4
Player Elimination 16
Push Your Luck 9
Race 1
Random Production 1
Real-Time 4
Re-rolling and Locking 1
Role Playing 2
Roles with Asymmetric Information 1
Roll/Spin and Move 5
Scenario/Mission/Campaign Game 3
Score-and-Reset Game 3
Set Collection 20
Single Loser Game 1
Simultaneous Action Selection 4
Solo/Solitaire Game 5
Speed Matching 2
Stat Check Resolution 1
Storytelling 4
Tags 1
Take That 26
Targeted Clues 0
Team-Based Game 8
Trading 1
Traitor Game 1
Trick-taking 1
Tug of War 1
Turn Order: Progressive 2
Variable Player Powers 21
Variable Set-up 2
Voting 2