Acting 0
Action Points 2
Area Movement 0
Automatic Resource Growth 0
Betting and Bluffing 0
Card Play Conflict Resolution 1
Chaining 1
Closed Drafting 0
Communication Limits 0
Contracts 0
Cooperative Game 5
Deck, Bag and Pool Building 1
Deck Construction 0
Deduction 0
Dice Rolling 2
End Game Bonuses 2
Events 0
Hand Management 6
Hidden Roles 0
Hidden Victory Points 0
Hot Potato 0
Interrupts 2
Kill Steal 0
Layering 1
Line Drawing 0
Map Deformation 0
Matching 0
Market 0
Memory 1
Modular Board 0
Multi-Use Cards 1
Narrative Choice/Paragraph 1
Negotiation 0
Open Drafting 3
Ordering 0
Pattern Building 0
Pattern Recognition 0
Player Elimination 0
Push Your Luck 1
Race 0
Random Production 0
Real-Time 1
Re-rolling and Locking 0
Role Playing 1
Roles with Asymmetric Information 0
Roll/Spin and Move 0
Scenario/Mission/Campaign Game 0
Score-and-Reset Game 0
Set Collection 3
Single Loser Game 0
Simultaneous Action Selection 1
Solo/Solitaire Game 1
Speed Matching 0
Stat Check Resolution 0
Storytelling 2
Tags 1
Take That 3
Targeted Clues 0
Team-Based Game 1
Trading 0
Traitor Game 0
Trick-taking 0
Tug of War 0
Turn Order: Progressive 2
Variable Player Powers 4
Variable Set-up 0
Voting 1