Acting 0
Action Points 1
Area Movement 0
Automatic Resource Growth 0
Betting and Bluffing 1
Card Play Conflict Resolution 0
Chaining 0
Closed Drafting 2
Communication Limits 3
Contracts 2
Cooperative Game 5
Deck, Bag and Pool Building 2
Deck Construction 0
Deduction 2
Dice Rolling 0
End Game Bonuses 0
Events 0
Hand Management 10
Hidden Roles 2
Hidden Victory Points 1
Hot Potato 0
Interrupts 0
Kill Steal 0
Layering 0
Line Drawing 1
Map Deformation 0
Matching 0
Market 1
Memory 4
Modular Board 0
Multi-Use Cards 0
Narrative Choice/Paragraph 1
Negotiation 1
Open Drafting 6
Ordering 0
Pattern Building 4
Pattern Recognition 2
Player Elimination 5
Push Your Luck 0
Race 4
Random Production 0
Real-Time 3
Re-rolling and Locking 0
Role Playing 1
Roles with Asymmetric Information 1
Roll/Spin and Move 0
Scenario/Mission/Campaign Game 1
Score-and-Reset Game 2
Set Collection 12
Single Loser Game 1
Simultaneous Action Selection 6
Solo/Solitaire Game 0
Speed Matching 1
Stat Check Resolution 0
Storytelling 12
Tags 0
Take That 7
Targeted Clues 5
Team-Based Game 4
Trading 0
Traitor Game 1
Trick-taking 1
Tug of War 1
Turn Order: Progressive 0
Variable Player Powers 3
Variable Set-up 0
Voting 13