Acting 0
Action Points 0
Area Movement 0
Automatic Resource Growth 0
Betting and Bluffing 0
Card Play Conflict Resolution 0
Chaining 0
Closed Drafting 0
Communication Limits 2
Contracts 0
Cooperative Game 3
Deck, Bag and Pool Building 0
Deck Construction 0
Deduction 0
Dice Rolling 8
End Game Bonuses 0
Events 0
Hand Management 21
Hidden Roles 2
Hidden Victory Points 0
Hot Potato 1
Interrupts 0
Kill Steal 1
Layering 0
Line Drawing 0
Map Deformation 0
Matching 0
Market 0
Memory 0
Modular Board 0
Multi-Use Cards 0
Narrative Choice/Paragraph 0
Negotiation 0
Open Drafting 7
Ordering 0
Pattern Building 0
Pattern Recognition 0
Player Elimination 7
Push Your Luck 2
Race 0
Random Production 0
Real-Time 0
Re-rolling and Locking 0
Role Playing 0
Roles with Asymmetric Information 0
Roll/Spin and Move 0
Scenario/Mission/Campaign Game 0
Score-and-Reset Game 0
Set Collection 4
Single Loser Game 0
Simultaneous Action Selection 7
Solo/Solitaire Game 2
Speed Matching 0
Stat Check Resolution 0
Storytelling 7
Tags 0
Take That 11
Targeted Clues 2
Team-Based Game 5
Trading 0
Traitor Game 0
Trick-taking 0
Tug of War 0
Turn Order: Progressive 0
Variable Player Powers 12
Variable Set-up 1
Voting 8