Acting 0
Action Points 2
Area Movement 0
Automatic Resource Growth 0
Betting and Bluffing 2
Card Play Conflict Resolution 1
Chaining 1
Closed Drafting 0
Communication Limits 1
Contracts 2
Cooperative Game 6
Deck, Bag and Pool Building 2
Deck Construction 0
Deduction 1
Dice Rolling 10
End Game Bonuses 1
Events 0
Hand Management 25
Hidden Roles 2
Hidden Victory Points 1
Hot Potato 0
Interrupts 2
Kill Steal 0
Layering 1
Line Drawing 0
Map Deformation 0
Matching 0
Market 1
Memory 5
Modular Board 0
Multi-Use Cards 1
Narrative Choice/Paragraph 0
Negotiation 2
Open Drafting 13
Ordering 0
Pattern Building 0
Pattern Recognition 1
Player Elimination 5
Push Your Luck 0
Race 2
Random Production 1
Real-Time 1
Re-rolling and Locking 0
Role Playing 1
Roles with Asymmetric Information 1
Roll/Spin and Move 1
Scenario/Mission/Campaign Game 1
Score-and-Reset Game 1
Set Collection 11
Single Loser Game 0
Simultaneous Action Selection 0
Solo/Solitaire Game 1
Speed Matching 0
Stat Check Resolution 0
Storytelling 0
Tags 1
Take That 15
Targeted Clues 0
Team-Based Game 5
Trading 1
Traitor Game 1
Trick-taking 1
Tug of War 1
Turn Order: Progressive 2
Variable Player Powers 13
Variable Set-up 0
Voting 1