Acting 1
Action Points 1
Area Movement 0
Automatic Resource Growth 0
Betting and Bluffing 0
Card Play Conflict Resolution 0
Chaining 0
Closed Drafting 2
Communication Limits 4
Contracts 0
Cooperative Game 7
Deck, Bag and Pool Building 1
Deck Construction 0
Deduction 3
Dice Rolling 2
End Game Bonuses 0
Events 0
Hand Management 18
Hidden Roles 2
Hidden Victory Points 0
Hot Potato 10
Interrupts 0
Kill Steal 0
Layering 0
Line Drawing 1
Map Deformation 0
Matching 2
Market 0
Memory 7
Modular Board 0
Multi-Use Cards 0
Narrative Choice/Paragraph 2
Negotiation 0
Open Drafting 2
Ordering 2
Pattern Building 6
Pattern Recognition 10
Player Elimination 12
Push Your Luck 10
Race 2
Random Production 0
Real-Time 6
Re-rolling and Locking 1
Role Playing 1
Roles with Asymmetric Information 0
Roll/Spin and Move 2
Scenario/Mission/Campaign Game 0
Score-and-Reset Game 2
Set Collection 16
Single Loser Game 2
Simultaneous Action Selection 10
Solo/Solitaire Game 0
Speed Matching 8
Stat Check Resolution 0
Storytelling 14
Tags 0
Take That 13
Targeted Clues 5
Team-Based Game 2
Trading 0
Traitor Game 0
Trick-taking 0
Tug of War 0
Turn Order: Progressive 0
Variable Player Powers 2
Variable Set-up 0
Voting 13