Acting 0
Action Points 0
Area Movement 0
Automatic Resource Growth 0
Betting and Bluffing 1
Card Play Conflict Resolution 0
Chaining 0
Closed Drafting 0
Communication Limits 2
Contracts 0
Cooperative Game 2
Deck, Bag and Pool Building 0
Deck Construction 0
Deduction 3
Dice Rolling 4
End Game Bonuses 0
Events 0
Hand Management 5
Hidden Roles 3
Hidden Victory Points 0
Hot Potato 6
Interrupts 0
Kill Steal 1
Layering 0
Line Drawing 0
Map Deformation 0
Matching 0
Market 0
Memory 6
Modular Board 0
Multi-Use Cards 0
Narrative Choice/Paragraph 0
Negotiation 1
Open Drafting 0
Ordering 0
Pattern Building 4
Pattern Recognition 9
Player Elimination 3
Push Your Luck 1
Race 2
Random Production 0
Real-Time 1
Re-rolling and Locking 1
Role Playing 0
Roles with Asymmetric Information 1
Roll/Spin and Move 5
Scenario/Mission/Campaign Game 0
Score-and-Reset Game 0
Set Collection 7
Single Loser Game 0
Simultaneous Action Selection 1
Solo/Solitaire Game 0
Speed Matching 7
Stat Check Resolution 0
Storytelling 1
Tags 0
Take That 5
Targeted Clues 1
Team-Based Game 4
Trading 0
Traitor Game 1
Trick-taking 0
Tug of War 0
Turn Order: Progressive 0
Variable Player Powers 4
Variable Set-up 0
Voting 3