Acting 0
Action Points 3
Area Movement 0
Automatic Resource Growth 0
Betting and Bluffing 0
Card Play Conflict Resolution 0
Chaining 0
Closed Drafting 2
Communication Limits 1
Contracts 0
Cooperative Game 9
Deck, Bag and Pool Building 0
Deck Construction 0
Deduction 1
Dice Rolling 9
End Game Bonuses 1
Events 0
Hand Management 17
Hidden Roles 0
Hidden Victory Points 0
Hot Potato 0
Interrupts 2
Kill Steal 0
Layering 0
Line Drawing 0
Map Deformation 0
Matching 2
Market 0
Memory 7
Modular Board 0
Multi-Use Cards 0
Narrative Choice/Paragraph 1
Negotiation 0
Open Drafting 10
Ordering 0
Pattern Building 1
Pattern Recognition 5
Player Elimination 3
Push Your Luck 3
Race 0
Random Production 0
Real-Time 4
Re-rolling and Locking 0
Role Playing 1
Roles with Asymmetric Information 0
Roll/Spin and Move 0
Scenario/Mission/Campaign Game 0
Score-and-Reset Game 1
Set Collection 9
Single Loser Game 2
Simultaneous Action Selection 6
Solo/Solitaire Game 1
Speed Matching 1
Stat Check Resolution 0
Storytelling 9
Tags 0
Take That 13
Targeted Clues 2
Team-Based Game 1
Trading 0
Traitor Game 0
Trick-taking 0
Tug of War 0
Turn Order: Progressive 2
Variable Player Powers 11
Variable Set-up 1
Voting 8