Acting 0
Action Points 1
Area Movement 1
Automatic Resource Growth 1
Betting and Bluffing 0
Card Play Conflict Resolution 1
Chaining 0
Closed Drafting 0
Communication Limits 2
Contracts 2
Cooperative Game 6
Deck, Bag and Pool Building 3
Deck Construction 2
Deduction 0
Dice Rolling 0
End Game Bonuses 0
Events 2
Hand Management 4
Hidden Roles 0
Hidden Victory Points 0
Hot Potato 2
Interrupts 0
Kill Steal 0
Layering 0
Line Drawing 0
Map Deformation 1
Matching 0
Market 0
Memory 0
Modular Board 1
Multi-Use Cards 0
Narrative Choice/Paragraph 1
Negotiation 0
Open Drafting 3
Ordering 2
Pattern Building 2
Pattern Recognition 2
Player Elimination 1
Push Your Luck 0
Race 2
Random Production 0
Real-Time 2
Re-rolling and Locking 0
Role Playing 1
Roles with Asymmetric Information 0
Roll/Spin and Move 0
Scenario/Mission/Campaign Game 3
Score-and-Reset Game 1
Set Collection 3
Single Loser Game 0
Simultaneous Action Selection 0
Solo/Solitaire Game 3
Speed Matching 4
Stat Check Resolution 1
Storytelling 1
Tags 0
Take That 1
Targeted Clues 0
Team-Based Game 0
Trading 0
Traitor Game 0
Trick-taking 1
Tug of War 0
Turn Order: Progressive 0
Variable Player Powers 3
Variable Set-up 1
Voting 0