Acting 0
Action Points 0
Area Movement 0
Automatic Resource Growth 0
Betting and Bluffing 1
Card Play Conflict Resolution 0
Chaining 0
Closed Drafting 0
Communication Limits 2
Contracts 0
Cooperative Game 0
Deck, Bag and Pool Building 0
Deck Construction 0
Deduction 0
Dice Rolling 9
End Game Bonuses 0
Events 0
Hand Management 15
Hidden Roles 2
Hidden Victory Points 0
Hot Potato 0
Interrupts 0
Kill Steal 1
Layering 0
Line Drawing 1
Map Deformation 0
Matching 0
Market 0
Memory 1
Modular Board 0
Multi-Use Cards 0
Narrative Choice/Paragraph 0
Negotiation 1
Open Drafting 8
Ordering 0
Pattern Building 0
Pattern Recognition 0
Player Elimination 3
Push Your Luck 1
Race 1
Random Production 0
Real-Time 0
Re-rolling and Locking 1
Role Playing 0
Roles with Asymmetric Information 0
Roll/Spin and Move 0
Scenario/Mission/Campaign Game 0
Score-and-Reset Game 0
Set Collection 1
Single Loser Game 1
Simultaneous Action Selection 7
Solo/Solitaire Game 0
Speed Matching 0
Stat Check Resolution 0
Storytelling 10
Tags 0
Take That 7
Targeted Clues 5
Team-Based Game 3
Trading 0
Traitor Game 0
Trick-taking 0
Tug of War 0
Turn Order: Progressive 0
Variable Player Powers 10
Variable Set-up 1
Voting 11