Acting 1
Action Points 3
Area Movement 0
Automatic Resource Growth 0
Betting and Bluffing 0
Card Play Conflict Resolution 1
Chaining 1
Closed Drafting 3
Communication Limits 2
Contracts 2
Cooperative Game 6
Deck, Bag and Pool Building 3
Deck Construction 0
Deduction 3
Dice Rolling 4
End Game Bonuses 2
Events 0
Hand Management 24
Hidden Roles 0
Hidden Victory Points 1
Hot Potato 13
Interrupts 2
Kill Steal 0
Layering 1
Line Drawing 0
Map Deformation 0
Matching 2
Market 1
Memory 8
Modular Board 0
Multi-Use Cards 1
Narrative Choice/Paragraph 0
Negotiation 0
Open Drafting 10
Ordering 2
Pattern Building 7
Pattern Recognition 15
Player Elimination 10
Push Your Luck 10
Race 3
Random Production 1
Real-Time 6
Re-rolling and Locking 0
Role Playing 1
Roles with Asymmetric Information 0
Roll/Spin and Move 0
Scenario/Mission/Campaign Game 0
Score-and-Reset Game 3
Set Collection 27
Single Loser Game 1
Simultaneous Action Selection 2
Solo/Solitaire Game 0
Speed Matching 11
Stat Check Resolution 0
Storytelling 1
Tags 1
Take That 20
Targeted Clues 0
Team-Based Game 1
Trading 1
Traitor Game 0
Trick-taking 0
Tug of War 1
Turn Order: Progressive 2
Variable Player Powers 3
Variable Set-up 0
Voting 1