Acting 0
Action Points 0
Area Movement 0
Automatic Resource Growth 0
Betting and Bluffing 0
Card Play Conflict Resolution 0
Chaining 0
Closed Drafting 0
Communication Limits 2
Contracts 0
Cooperative Game 3
Deck, Bag and Pool Building 0
Deck Construction 0
Deduction 2
Dice Rolling 1
End Game Bonuses 0
Events 0
Hand Management 2
Hidden Roles 0
Hidden Victory Points 0
Hot Potato 0
Interrupts 0
Kill Steal 0
Layering 0
Line Drawing 0
Map Deformation 0
Matching 0
Market 0
Memory 0
Modular Board 0
Multi-Use Cards 0
Narrative Choice/Paragraph 0
Negotiation 0
Open Drafting 0
Ordering 0
Pattern Building 0
Pattern Recognition 0
Player Elimination 1
Push Your Luck 0
Race 0
Random Production 0
Real-Time 2
Re-rolling and Locking 0
Role Playing 0
Roles with Asymmetric Information 0
Roll/Spin and Move 0
Scenario/Mission/Campaign Game 0
Score-and-Reset Game 0
Set Collection 2
Single Loser Game 0
Simultaneous Action Selection 0
Solo/Solitaire Game 0
Speed Matching 0
Stat Check Resolution 0
Storytelling 1
Tags 0
Take That 2
Targeted Clues 0
Team-Based Game 1
Trading 0
Traitor Game 0
Trick-taking 0
Tug of War 0
Turn Order: Progressive 0
Variable Player Powers 1
Variable Set-up 0
Voting 0