Acting 0
Action Points 2
Area Movement 0
Automatic Resource Growth 0
Betting and Bluffing 0
Card Play Conflict Resolution 0
Chaining 0
Closed Drafting 0
Communication Limits 1
Contracts 1
Cooperative Game 1
Deck, Bag and Pool Building 0
Deck Construction 0
Deduction 0
Dice Rolling 2
End Game Bonuses 1
Events 0
Hand Management 3
Hidden Roles 0
Hidden Victory Points 0
Hot Potato 3
Interrupts 2
Kill Steal 0
Layering 0
Line Drawing 0
Map Deformation 0
Matching 0
Market 0
Memory 0
Modular Board 0
Multi-Use Cards 0
Narrative Choice/Paragraph 1
Negotiation 0
Open Drafting 2
Ordering 0
Pattern Building 0
Pattern Recognition 3
Player Elimination 0
Push Your Luck 2
Race 1
Random Production 0
Real-Time 1
Re-rolling and Locking 0
Role Playing 1
Roles with Asymmetric Information 0
Roll/Spin and Move 0
Scenario/Mission/Campaign Game 0
Score-and-Reset Game 0
Set Collection 5
Single Loser Game 0
Simultaneous Action Selection 2
Solo/Solitaire Game 0
Speed Matching 2
Stat Check Resolution 0
Storytelling 2
Tags 0
Take That 4
Targeted Clues 1
Team-Based Game 1
Trading 0
Traitor Game 0
Trick-taking 0
Tug of War 0
Turn Order: Progressive 2
Variable Player Powers 3
Variable Set-up 0
Voting 1