Acting 0
Action Points 1
Area Movement 1
Automatic Resource Growth 0
Betting and Bluffing 1
Card Play Conflict Resolution 1
Chaining 0
Closed Drafting 0
Communication Limits 1
Contracts 0
Cooperative Game 1
Deck, Bag and Pool Building 2
Deck Construction 1
Deduction 1
Dice Rolling 0
End Game Bonuses 0
Events 1
Hand Management 6
Hidden Roles 2
Hidden Victory Points 0
Hot Potato 1
Interrupts 0
Kill Steal 1
Layering 0
Line Drawing 1
Map Deformation 1
Matching 1
Market 0
Memory 0
Modular Board 1
Multi-Use Cards 0
Narrative Choice/Paragraph 0
Negotiation 1
Open Drafting 1
Ordering 0
Pattern Building 0
Pattern Recognition 0
Player Elimination 2
Push Your Luck 1
Race 0
Random Production 0
Real-Time 1
Re-rolling and Locking 0
Role Playing 1
Roles with Asymmetric Information 1
Roll/Spin and Move 0
Scenario/Mission/Campaign Game 1
Score-and-Reset Game 0
Set Collection 2
Single Loser Game 0
Simultaneous Action Selection 1
Solo/Solitaire Game 1
Speed Matching 0
Stat Check Resolution 1
Storytelling 0
Tags 0
Take That 5
Targeted Clues 0
Team-Based Game 2
Trading 0
Traitor Game 1
Trick-taking 0
Tug of War 0
Turn Order: Progressive 0
Variable Player Powers 3
Variable Set-up 0
Voting 2