Acting 0
Action Points 0
Area Movement 0
Automatic Resource Growth 1
Betting and Bluffing 0
Card Play Conflict Resolution 0
Chaining 0
Closed Drafting 1
Communication Limits 0
Contracts 0
Cooperative Game 4
Deck, Bag and Pool Building 0
Deck Construction 1
Deduction 0
Dice Rolling 0
End Game Bonuses 0
Events 1
Hand Management 5
Hidden Roles 0
Hidden Victory Points 0
Hot Potato 4
Interrupts 0
Kill Steal 0
Layering 0
Line Drawing 0
Map Deformation 0
Matching 0
Market 0
Memory 1
Modular Board 0
Multi-Use Cards 0
Narrative Choice/Paragraph 1
Negotiation 0
Open Drafting 1
Ordering 0
Pattern Building 1
Pattern Recognition 4
Player Elimination 1
Push Your Luck 2
Race 0
Random Production 0
Real-Time 0
Re-rolling and Locking 0
Role Playing 0
Roles with Asymmetric Information 0
Roll/Spin and Move 0
Scenario/Mission/Campaign Game 1
Score-and-Reset Game 1
Set Collection 1
Single Loser Game 0
Simultaneous Action Selection 1
Solo/Solitaire Game 2
Speed Matching 3
Stat Check Resolution 0
Storytelling 1
Tags 0
Take That 1
Targeted Clues 0
Team-Based Game 0
Trading 0
Traitor Game 0
Trick-taking 0
Tug of War 0
Turn Order: Progressive 0
Variable Player Powers 2
Variable Set-up 1
Voting 0