Acting 1
Action Points 2
Area Movement 0
Automatic Resource Growth 0
Betting and Bluffing 0
Card Play Conflict Resolution 0
Chaining 1
Closed Drafting 1
Communication Limits 0
Contracts 0
Cooperative Game 0
Deck, Bag and Pool Building 1
Deck Construction 0
Deduction 0
Dice Rolling 2
End Game Bonuses 1
Events 0
Hand Management 13
Hidden Roles 0
Hidden Victory Points 0
Hot Potato 6
Interrupts 2
Kill Steal 0
Layering 1
Line Drawing 0
Map Deformation 0
Matching 0
Market 0
Memory 4
Modular Board 0
Multi-Use Cards 1
Narrative Choice/Paragraph 0
Negotiation 0
Open Drafting 3
Ordering 0
Pattern Building 1
Pattern Recognition 1
Player Elimination 7
Push Your Luck 8
Race 0
Random Production 0
Real-Time 1
Re-rolling and Locking 0
Role Playing 1
Roles with Asymmetric Information 0
Roll/Spin and Move 3
Scenario/Mission/Campaign Game 0
Score-and-Reset Game 0
Set Collection 10
Single Loser Game 1
Simultaneous Action Selection 0
Solo/Solitaire Game 0
Speed Matching 1
Stat Check Resolution 0
Storytelling 0
Tags 1
Take That 10
Targeted Clues 0
Team-Based Game 0
Trading 0
Traitor Game 0
Trick-taking 0
Tug of War 0
Turn Order: Progressive 2
Variable Player Powers 2
Variable Set-up 0
Voting 0