Acting 0
Action Points 2
Area Movement 0
Automatic Resource Growth 0
Betting and Bluffing 0
Card Play Conflict Resolution 1
Chaining 0
Closed Drafting 0
Communication Limits 0
Contracts 0
Cooperative Game 0
Deck, Bag and Pool Building 2
Deck Construction 0
Deduction 0
Dice Rolling 11
End Game Bonuses 0
Events 0
Hand Management 17
Hidden Roles 2
Hidden Victory Points 0
Hot Potato 0
Interrupts 2
Kill Steal 1
Layering 0
Line Drawing 0
Map Deformation 0
Matching 0
Market 0
Memory 0
Modular Board 0
Multi-Use Cards 0
Narrative Choice/Paragraph 0
Negotiation 0
Open Drafting 9
Ordering 0
Pattern Building 0
Pattern Recognition 0
Player Elimination 5
Push Your Luck 1
Race 0
Random Production 0
Real-Time 0
Re-rolling and Locking 1
Role Playing 1
Roles with Asymmetric Information 0
Roll/Spin and Move 0
Scenario/Mission/Campaign Game 0
Score-and-Reset Game 0
Set Collection 2
Single Loser Game 0
Simultaneous Action Selection 0
Solo/Solitaire Game 0
Speed Matching 0
Stat Check Resolution 0
Storytelling 0
Tags 0
Take That 11
Targeted Clues 0
Team-Based Game 5
Trading 0
Traitor Game 0
Trick-taking 0
Tug of War 1
Turn Order: Progressive 2
Variable Player Powers 14
Variable Set-up 1
Voting 0