Acting 0
Action Points 3
Area Movement 1
Automatic Resource Growth 1
Betting and Bluffing 1
Card Play Conflict Resolution 1
Chaining 0
Closed Drafting 0
Communication Limits 4
Contracts 0
Cooperative Game 7
Deck, Bag and Pool Building 2
Deck Construction 2
Deduction 2
Dice Rolling 8
End Game Bonuses 0
Events 2
Hand Management 18
Hidden Roles 0
Hidden Victory Points 0
Hot Potato 0
Interrupts 2
Kill Steal 0
Layering 0
Line Drawing 0
Map Deformation 1
Matching 0
Market 0
Memory 1
Modular Board 1
Multi-Use Cards 0
Narrative Choice/Paragraph 0
Negotiation 1
Open Drafting 8
Ordering 0
Pattern Building 0
Pattern Recognition 0
Player Elimination 0
Push Your Luck 0
Race 0
Random Production 0
Real-Time 0
Re-rolling and Locking 0
Role Playing 2
Roles with Asymmetric Information 0
Roll/Spin and Move 0
Scenario/Mission/Campaign Game 3
Score-and-Reset Game 0
Set Collection 4
Single Loser Game 0
Simultaneous Action Selection 0
Solo/Solitaire Game 4
Speed Matching 0
Stat Check Resolution 1
Storytelling 0
Tags 0
Take That 12
Targeted Clues 0
Team-Based Game 0
Trading 0
Traitor Game 0
Trick-taking 1
Tug of War 0
Turn Order: Progressive 2
Variable Player Powers 12
Variable Set-up 2
Voting 0