Acting 1
Action Points 4
Area Movement 1
Automatic Resource Growth 1
Betting and Bluffing 2
Card Play Conflict Resolution 1
Chaining 1
Closed Drafting 3
Communication Limits 6
Contracts 2
Cooperative Game 19
Deck, Bag and Pool Building 4
Deck Construction 2
Deduction 4
Dice Rolling 12
End Game Bonuses 2
Events 2
Hand Management 49
Hidden Roles 4
Hidden Victory Points 1
Hot Potato 13
Interrupts 2
Kill Steal 1
Layering 1
Line Drawing 0
Map Deformation 1
Matching 2
Market 1
Memory 12
Modular Board 1
Multi-Use Cards 1
Narrative Choice/Paragraph 2
Negotiation 2
Open Drafting 18
Ordering 2
Pattern Building 7
Pattern Recognition 15
Player Elimination 16
Push Your Luck 11
Race 4
Random Production 1
Real-Time 7
Re-rolling and Locking 1
Role Playing 2
Roles with Asymmetric Information 1
Roll/Spin and Move 0
Scenario/Mission/Campaign Game 3
Score-and-Reset Game 3
Set Collection 28
Single Loser Game 2
Simultaneous Action Selection 10
Solo/Solitaire Game 5
Speed Matching 11
Stat Check Resolution 1
Storytelling 14
Tags 1
Take That 30
Targeted Clues 5
Team-Based Game 7
Trading 1
Traitor Game 1
Trick-taking 1
Tug of War 1
Turn Order: Progressive 2
Variable Player Powers 20
Variable Set-up 2
Voting 13