Acting 0
Action Points 1
Area Movement 0
Automatic Resource Growth 1
Betting and Bluffing 1
Card Play Conflict Resolution 0
Chaining 1
Closed Drafting 1
Communication Limits 0
Contracts 1
Cooperative Game 4
Deck, Bag and Pool Building 0
Deck Construction 1
Deduction 2
Dice Rolling 0
End Game Bonuses 1
Events 1
Hand Management 6
Hidden Roles 1
Hidden Victory Points 0
Hot Potato 3
Interrupts 0
Kill Steal 0
Layering 1
Map Deformation 0
Matching 0
Market 0
Memory 0
Modular Board 0
Multi-Use Cards 1
Narrative Choice/Paragraph 0
Negotiation 1
Open Drafting 2
Ordering 0
Pattern Building 0
Pattern Recognition 3
Player Elimination 2
Push Your Luck 0
Race 1
Random Production 0
Real-Time 0
Re-rolling and Locking 0
Role Playing 0
Roles with Asymmetric Information 1
Roll/Spin and Move 0
Scenario/Mission/Campaign Game 1
Score-and-Reset Game 2
Set Collection 3
Single Loser Game 0
Simultaneous Action Selection 0
Solo/Solitaire Game 3
Speed Matching 3
Stat Check Resolution 0
Storytelling 0
Tags 1
Take That 1
Targeted Clues 0
Team-Based Game 1
Trading 0
Traitor Game 1
Trick-taking 0
Tug of War 0
Turn Order: Progressive 0
Variable Player Powers 4
Variable Set-up 1
Voting 1