Acting 0
Action Points 2
Area Movement 0
Automatic Resource Growth 0
Betting and Bluffing 2
Card Play Conflict Resolution 0
Chaining 0
Closed Drafting 0
Communication Limits 4
Contracts 0
Cooperative Game 7
Deck, Bag and Pool Building 0
Deck Construction 0
Deduction 3
Dice Rolling 14
End Game Bonuses 0
Events 0
Hand Management 35
Hidden Roles 5
Hidden Victory Points 0
Hot Potato 13
Interrupts 2
Kill Steal 1
Layering 0
Line Drawing 1
Map Deformation 0
Matching 2
Market 0
Memory 10
Modular Board 0
Multi-Use Cards 0
Narrative Choice/Paragraph 0
Negotiation 2
Open Drafting 8
Ordering 2
Pattern Building 6
Pattern Recognition 14
Player Elimination 13
Push Your Luck 8
Race 2
Random Production 1
Real-Time 5
Re-rolling and Locking 1
Role Playing 2
Roles with Asymmetric Information 1
Roll/Spin and Move 4
Scenario/Mission/Campaign Game 0
Score-and-Reset Game 1
Set Collection 18
Single Loser Game 1
Simultaneous Action Selection 10
Solo/Solitaire Game 0
Speed Matching 10
Stat Check Resolution 0
Storytelling 11
Tags 0
Take That 22
Targeted Clues 5
Team-Based Game 7
Trading 1
Traitor Game 1
Trick-taking 0
Tug of War 0
Turn Order: Progressive 2
Variable Player Powers 15
Variable Set-up 1
Voting 14