Acting 0
Action Points 0
Area Movement 0
Automatic Resource Growth 0
Betting and Bluffing 0
Card Play Conflict Resolution 1
Chaining 0
Closed Drafting 1
Communication Limits 5
Contracts 0
Cooperative Game 7
Deck, Bag and Pool Building 2
Deck Construction 0
Deduction 3
Dice Rolling 12
End Game Bonuses 0
Events 0
Hand Management 19
Hidden Roles 2
Hidden Victory Points 0
Hot Potato 7
Interrupts 0
Kill Steal 1
Layering 0
Line Drawing 0
Map Deformation 0
Matching 2
Market 0
Memory 6
Modular Board 0
Multi-Use Cards 0
Narrative Choice/Paragraph 0
Negotiation 0
Open Drafting 10
Ordering 0
Pattern Building 1
Pattern Recognition 10
Player Elimination 9
Push Your Luck 1
Race 1
Random Production 1
Real-Time 3
Re-rolling and Locking 0
Role Playing 0
Roles with Asymmetric Information 0
Roll/Spin and Move 4
Scenario/Mission/Campaign Game 1
Score-and-Reset Game 2
Set Collection 4
Single Loser Game 1
Simultaneous Action Selection 6
Solo/Solitaire Game 0
Speed Matching 7
Stat Check Resolution 0
Storytelling 11
Tags 0
Take That 12
Targeted Clues 5
Team-Based Game 5
Trading 1
Traitor Game 0
Trick-taking 1
Tug of War 0
Turn Order: Progressive 0
Variable Player Powers 11
Variable Set-up 1
Voting 10