Acting 3
Action Drafting 1
Action/Event 2
Action Points 10
Action Retrieval 3
Action Timer 1
Action Queue 2
Advantage Token 2
Alliances 2
Area Majority / Influence 13
Area Movement 6
Auction/Bidding 1
Auction: Sealed Bid 3
Automatic Resource Growth 0
Betting and Bluffing 1
Bias 1
Bingo 1
Campaign / Battle Card Driven 4
Card Play Conflict Resolution 7
Catch the Leader 0
Chaining 2
Closed Drafting 2
Comman Cards 1
Communication Limits 8
Connections 5
Contracts 6
Cooperative Game 26
Deck, Bag and Pool Building 11
Deck Construction 2
Deduction 4
Delayed Purchase 1
Dice Rolling 26
Die Icon Resolution 3
Different Worker Types 3
Drawing 1
Elapsed Real Time Ending 3
Enclosure 1
End Game Bonuses 14
Events 8
Finale Ending 1
Follow 1
Force Commitment 1
Grid Coverage 4
Grid Movement 9
Hand Management 33
Hexagon Grid 5
Hidden Roles 1
Hidden Victory Points 2
Hot Potato 1
I Cut 2
Income 5
Increase Value of Unchosen Resources 3
Interrupts 2
Kill Steal 1
Layering 3
Legacy Game 0
Line Drawing 2
Line of Sight 0
Lose a Turn 0
Map Addition 3
Map Reduction 2
Matching 0
Market 2
Melding and Splaying 1
Memory 11
Modular Board 15
Move Through Deck 1
Movement Points 1
Multiple Maps 3
Multi-Use Cards 0
Narrative Choice/Paragraph 5
Negotiation 1
Network and Route Building 11
Once-Per-Game Abilities 1
Open Drafting 29
Paper-and-Pencil 4
Pattern Building 14
Pattern Recognition 3
Pick-up and Deliver 4
Pieces as Map 1
Player Elimination 2
Player Judge 1
Point to Point Movement 5
Programmed Movement 1
Push Your Luck 14
Race 10
Real-Time 3
Re-rolling and Locking 2
Resource to Move 1
Role Playing 5
Roll/Spin and Move 1
Scenario/Mission/Campaign Game 10
Secret Unit Deployment 1
Semi-Cooperative Game 1
Set Collection 37
Simulation 0
Single Loser Game 1
Simultaneous Action Selection 12
Solo/Solitaire Game 23
Speed Matching 1
Spelling 1
Stacking and Balancing 2
Stat Check Resolution 2
Storytelling 5
Square Grid 3
Sudden Death Ending 1
Tags 2
Take That 7
Targeted Clues 0
Team-Based Game 10
Tech Trees/Tech Tracks 3
Three Dimensional Movement 1
Tile Placement 22
Track Movement 4
Trading 1
Traitor Game 1
Tug of War 0
Turn Order: Auction 1
Turn Order: Claim Action 3
Turn Order: Progressive 4
Variable Phase Order 3
Variable Player Powers 22
Variable Set-up 8
Victory Points as a Resource 4
Voting 1
You Choose 2
Worker Placement 4
Worker Placement with Dice Workers 1