Acting 3
Action Drafting 1
Action/Event 2
Action Points 11
Action Retrieval 3
Action Timer 1
Action Queue 2
Advantage Token 2
Alliances 2
Area Majority / Influence 17
Area Movement 8
Auction/Bidding 1
Auction: Sealed Bid 3
Automatic Resource Growth 1
Betting and Bluffing 1
Bias 1
Bingo 1
Campaign / Battle Card Driven 7
Card Play Conflict Resolution 13
Catch the Leader 2
Chaining 2
Closed Drafting 2
Comman Cards 1
Communication Limits 8
Connections 6
Contracts 7
Cooperative Game 38
Deck, Bag and Pool Building 21
Deck Construction 4
Deduction 4
Delayed Purchase 1
Dice Rolling 40
Die Icon Resolution 5
Different Worker Types 3
Drawing 1
Elapsed Real Time Ending 3
Enclosure 1
End Game Bonuses 18
Events 18
Finale Ending 1
Follow 1
Force Commitment 1
Grid Coverage 4
Grid Movement 10
Hand Management 50
Hexagon Grid 7
Hidden Roles 2
Hidden Victory Points 2
Hot Potato 3
I Cut 2
Income 6
Increase Value of Unchosen Resources 9
Interrupts 3
Kill Steal 1
Layering 4
Legacy Game 2
Line Drawing 2
Line of Sight 1
Lose a Turn 1
Map Addition 3
Map Reduction 2
Matching 1
Market 3
Melding and Splaying 1
Memory 12
Modular Board 24
Move Through Deck 2
Movement Points 2
Multiple Maps 4
Multi-Use Cards 1
Narrative Choice/Paragraph 12
Negotiation 1
Network and Route Building 12
Once-Per-Game Abilities 2
Open Drafting 41
Paper-and-Pencil 4
Pattern Building 17
Pattern Recognition 5
Pick-up and Deliver 10
Pieces as Map 1
Player Elimination 4
Player Judge 2
Point to Point Movement 12
Programmed Movement 2
Push Your Luck 20
Race 20
Real-Time 4
Re-rolling and Locking 2
Resource to Move 1
Role Playing 12
Roll/Spin and Move 2
Scenario/Mission/Campaign Game 16
Secret Unit Deployment 1
Semi-Cooperative Game 2
Set Collection 42
Simulation 2
Single Loser Game 2
Simultaneous Action Selection 16
Solo/Solitaire Game 40
Speed Matching 3
Spelling 1
Stacking and Balancing 3
Stat Check Resolution 2
Storytelling 8
Square Grid 3
Sudden Death Ending 2
Tags 3
Take That 9
Targeted Clues 1
Team-Based Game 13
Tech Trees/Tech Tracks 4
Three Dimensional Movement 1
Tile Placement 27
Track Movement 6
Trading 1
Traitor Game 2
Tug of War 1
Turn Order: Auction 1
Turn Order: Claim Action 4
Turn Order: Progressive 5
Variable Phase Order 3
Variable Player Powers 40
Variable Set-up 17
Victory Points as a Resource 5
Voting 2
You Choose 2
Worker Placement 4
Worker Placement with Dice Workers 1